Vertex pinning in Blender
Posted in Scripts and Tools on September 12th, 2009 by Fabian FrickeI implemented basic vertex pinning -as you already know it from the UV-editor- into Blender’s Edit Mode, here’s a little demonstration:

You can access it by hotkey (currently Return +Alt and/or Shift for unpinning and inverting), the w-menu, the mesh menu in Edit Mode and of course the toolbox (just search for “pin”).
This tool is available in the Blender 2.5 bmesh branch (check www.graphicall.org if you don’t build yourself) but as all the serious work still has to be done in Blender 2.49 there’s also a patch for that. It looks a bit different and can only be accessed by hotkey, but the functionality is the same. You have to build it on your own though but if that doesn’t stop you here’s the link: PinVerts_2.49.patch
For future versions I have a couple of things planned, such as smooth falloff and limiting the effect to certain axes. I’ll keep you updated if there’s any progress.
Have fun trying it out and please report any problems or suggestions to me!
Yours,
Fabian










