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	<title>Fabian Fricke - artbook</title>
	<link>http://frigi.designdevil.de/Blog</link>
	<description>A digital artbook</description>
	<lastBuildDate>Thu, 03 Jun 2010 14:18:13 +0000</lastBuildDate>
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	<item>
		<title>Blender Relax Script</title>
		<description>A little gem that lets you smooth your meshes while retaining most of the shape and volume:



Some additional info can be found here:
 KLICK

To try it out you have to get a build of the development version of Blender, take a look here for the most recent ones:
 KLICK </description>
		<link>http://frigi.designdevil.de/Blog/?p=151</link>
			</item>
	<item>
		<title>Vertex pinning in Blender</title>
		<description>I implemented basic vertex pinning -as you already know it from the UV-editor- into Blender's Edit Mode, here's a little demonstration:





You can access it by hotkey (currently Return +Alt and/or Shift for unpinning and inverting), the w-menu, the mesh menu in Edit Mode and of course the toolbox (just search ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=140</link>
			</item>
	<item>
		<title>Texture padder</title>
		<description>When I create textures I sometimes don't have any/enough padding around the UV islands which might end in nasty seams on the 3D model. This tool is able to extrude the island borders by a given value in order to overcome this issue.

All the bakers out there offer this functionality ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=135</link>
			</item>
	<item>
		<title>Speedy update</title>
		<description>Here's a little speedmodelling update!





(Click on the image.) </description>
		<link>http://frigi.designdevil.de/Blog/?p=125</link>
			</item>
	<item>
		<title>3D printed Figure Case</title>
		<description>This is a christmas present I made for my sister. It's a case in the shape of a ball with the life sculpting that I made a while ago incorporated in the upper shell. As long as there's something relatively heavy inside you can roll it around and it keeps ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=115</link>
			</item>
	<item>
		<title>Digital Art Forum &#8211; Artbook 2008</title>
		<description>The German Digital Art Forum put together an artbook consisting of almost 50 full color pages wrapped into a solid hardcover and  featuring works of the community. There are photographs, digital as well as traditional paintings/drawings (even good old pixelart) and 3D images in it. As you might already have ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=64</link>
			</item>
	<item>
		<title>Blender &#8211; Analytics v1.0</title>
		<description>Lately I've been working on a script for Blender which performs some checks in order to highlight areas of a model that might need to be changed to obtain optimal results.

Currently there are functions to check the following:



		Quad torsion (extremely useful for lowpoly modelling and that's what initially made me ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=46</link>
			</item>
	<item>
		<title>Gas Guy &#8211; update</title>
		<description>A few weeks ago I participated in a contest held by the 3D printing company Shapeways and as a result Gas Guy got printed and was exhibited on this year's Siggraph in LA. Here's a photograph of the ~20cm tall model which is now decorating my table:



As you can see ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=34</link>
			</item>
	<item>
		<title>Dominance War III &#8211; Sokas</title>
		<description>
My (unfortunately not yet completely finished) entry for the DomWarIII

(click the image to view the album)
 </description>
		<link>http://frigi.designdevil.de/Blog/?p=12</link>
			</item>
	<item>
		<title>Gas Guy</title>
		<description>The "Gas Guy" is a pretty random Dominance War exercise, meaning I just started sculpting without really having any clue of what will be the result. I had a lot of fun working on this one and along the way I also got my workflow for realtime models sorted out, ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=10</link>
			</item>
	<item>
		<title>ZBrush: fr_metallic_1.ZMT</title>
		<description>A ZBrush MatCap-material (handpainted though):

Download: fr_metallic_1  </description>
		<link>http://frigi.designdevil.de/Blog/?p=9</link>
			</item>
	<item>
		<title>Feature preserving smoothing in ZBrush</title>
		<description>Here's the situation:
We have a deep cut or something like that and want to "fill" it without destroying what's around it. The clay brush would just work fine for that but especially if it's a rather complex shape or probably a lot of such cuts you will have to spend ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=8</link>
			</item>
	<item>
		<title>Alien revisited</title>
		<description>I just felt like digging out an old model and rework the concept a bit so here you go:



(klick image for more views)
&#160;
&#160;
I'm now going to start off with the environment and props for the Cubehead so hopefully I can present you some progress on that soon.
&#160;
Fabian </description>
		<link>http://frigi.designdevil.de/Blog/?p=7</link>
			</item>
	<item>
		<title>Blog goes online!</title>
		<description>Finally I managed to put some of my stuff together and go online. Now then, a warm welcome  and enjoy the ride!

From now on you can follow my work a litte since I'm going to constantly (hopefully) post updates of my projects here and keep you up to date ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=3</link>
			</item>
	<item>
		<title>The speedsession is opened!</title>
		<description>Since I do quite a lot of doodling and sketching in the meantime that in my opinion is worth showing, I'll just drop that here from now on.

This first one is a still rather speedish designsculpt which I already started retopologizing, so it's to be displayed in the Artwork section ...</description>
		<link>http://frigi.designdevil.de/Blog/?p=6</link>
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