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	<title>Fabian Fricke - artbook</title>
	<atom:link href="http://frigi.designdevil.de/Blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://frigi.designdevil.de/Blog</link>
	<description>A digital artbook</description>
	<lastBuildDate>Thu, 03 Jun 2010 14:18:13 +0000</lastBuildDate>
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	<language>en</language>
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			<item>
		<title>Blender Relax Script</title>
		<link>http://frigi.designdevil.de/Blog/?p=151</link>
		<comments>http://frigi.designdevil.de/Blog/?p=151#comments</comments>
		<pubDate>Thu, 03 Jun 2010 14:18:13 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Scripts and Tools]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=151</guid>
		<description><![CDATA[A little gem that lets you smooth your meshes while retaining most of the shape and volume:

Some additional info can be found here:
 KLICK
To try it out you have to get a build of the development version of Blender, take a look here for the most recent ones:
 KLICK
]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">A little gem that lets you smooth your meshes while retaining most of the shape and volume:</p>
<p style="text-align: center;"><img class="aligncenter" src="http://frigi.designdevil.de/Scripts/Relax/relax_anim.gif" alt="a little relax example" width="287" height="166" /></p>
<p style="text-align: left;">Some additional info can be found here:<br />
 <a title="Wiki" href="http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Modeling/Relax">KLICK</a></p>
<p style="text-align: left;">To try it out you have to get a build of the development version of Blender, take a look here for the most recent ones:<br />
 <a title="Graphicall" href="http://www.graphicall.org/builds/">KLICK</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Vertex pinning in Blender</title>
		<link>http://frigi.designdevil.de/Blog/?p=140</link>
		<comments>http://frigi.designdevil.de/Blog/?p=140#comments</comments>
		<pubDate>Sat, 12 Sep 2009 01:58:10 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Scripts and Tools]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=140</guid>
		<description><![CDATA[I implemented basic vertex pinning -as you already know it from the UV-editor- into Blender&#8217;s Edit Mode, here&#8217;s a little demonstration:


You can access it by hotkey (currently Return +Alt and/or Shift for unpinning and inverting), the w-menu, the mesh menu in Edit Mode and of course the toolbox (just search for &#8220;pin&#8221;).
This tool is available [...]]]></description>
			<content:encoded><![CDATA[<p>I implemented basic vertex pinning -as you already know it from the UV-editor- into Blender&#8217;s Edit Mode, here&#8217;s a little demonstration:</p>
<p><img src="http://frigi.designdevil.de/Blog/wp-content/Pinning/pinning_1.gif" alt="Vertex Pinning" width="435" height="454" /></p>
<p><br class="spacer_" /></p>
<p>You can access it by hotkey (currently Return +Alt and/or Shift for unpinning and inverting), the w-menu, the mesh menu in Edit Mode and of course the toolbox (just search for &#8220;pin&#8221;).</p>
<p>This tool is available in the Blender 2.5 bmesh branch (check <a href="http://www.graphicall.org">www.graphicall.org</a> if you don&#8217;t build yourself) but as all the serious work still has to be done in Blender 2.49 there&#8217;s also a patch for that. It looks a bit different and can only be accessed by hotkey, but the functionality is the same. You have to build it on your own though but if that doesn&#8217;t stop you here&#8217;s the link: <a href="http://frigi.designdevil.de//Blog/wp-content/Pinning/PinVerts_2.49.patch">PinVerts_2.49.patch</a></p>
<p>For future versions I have a couple of things planned, such as smooth falloff and limiting the effect to certain axes. I&#8217;ll keep you updated if there&#8217;s any progress.</p>
<p>Have fun trying it out and please report any problems or suggestions to me!</p>
<p>Yours,<br />
 Fabian</p>
]]></content:encoded>
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		<item>
		<title>Texture padder</title>
		<link>http://frigi.designdevil.de/Blog/?p=135</link>
		<comments>http://frigi.designdevil.de/Blog/?p=135#comments</comments>
		<pubDate>Mon, 04 May 2009 19:04:42 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Scripts and Tools]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=135</guid>
		<description><![CDATA[When I create textures I sometimes don&#8217;t have any/enough padding around the UV islands which might end in nasty seams on the 3D model. This tool is able to extrude the island borders by a given value in order to overcome this issue.
All the bakers out there offer this functionality but in situations where you [...]]]></description>
			<content:encoded><![CDATA[<p>When I create textures I sometimes don&#8217;t have any/enough padding around the UV islands which might end in nasty seams on the 3D model. This tool is able to extrude the island borders by a given value in order to overcome this issue.</p>
<p>All the bakers out there offer this functionality but in situations where you don&#8217;t want to or can&#8217;t rebake this software might come in handy.<br />
(You will want to take a look at the Readme.txt first though. <img src='http://frigi.designdevil.de/Blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p><br class="spacer_" /></p>
<p>Download: <a title="TexPadder_v0.1.zip" href="http://frigi.designdevil.de/Progs/TexPadder_v0.1.zip">TexPadder_v0.1.zip</a></p>
<p>Currently there&#8217;s only a Windows version available but the code is platform independent so  let me know if there&#8217;s demand for Linux/Mac versions.</p>
]]></content:encoded>
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		<item>
		<title>Speedy update</title>
		<link>http://frigi.designdevil.de/Blog/?p=125</link>
		<comments>http://frigi.designdevil.de/Blog/?p=125#comments</comments>
		<pubDate>Tue, 28 Apr 2009 19:15:55 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Speed]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=125</guid>
		<description><![CDATA[Here&#8217;s a little speedmodelling update!


(Click on the image.)
]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Here&#8217;s a little speedmodelling update!</p>
<p style="text-align: center;"><a title="Drunk Mask" rel="lightbox[Speed]" href="http://frigi.designdevil.de/Blog/wp-content/img/mask_1.jpg"><img class="aligncenter" title="Drunk Mask" src="http://frigi.designdevil.de/Blog/wp-content/img/mask_1_thumb.jpg" alt="" /></a></p>
<p><a title="Sea Creature" rel="lightbox[Speed]" href="http://frigi.designdevil.de/Blog/wp-content/img/sc1.jpg"></a><a title="Burning Beard" rel="lightbox[Speed]" href="http://frigi.designdevil.de/Blog/wp-content/img/Head_3.2.jpg"></a><a title="Asian Head Sketch" rel="lightbox[Speed]" href="http://frigi.designdevil.de/Blog/wp-content/img/AChar_1.jpg"></a><a title="Farmer Man" rel="lightbox[Speed]" href="http://frigi.designdevil.de/Blog/wp-content/img/FarmerMan_2.jpg"></a><a title="Head Sketch" rel="lightbox[Speed]" href="http://frigi.designdevil.de/Blog/wp-content/img/headscetch_5.1.jpg"></a></p>
<p style="text-align: center;">(Click on the image.)</p>
]]></content:encoded>
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		<title>3D printed Figure Case</title>
		<link>http://frigi.designdevil.de/Blog/?p=115</link>
		<comments>http://frigi.designdevil.de/Blog/?p=115#comments</comments>
		<pubDate>Sat, 04 Apr 2009 17:07:10 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=115</guid>
		<description><![CDATA[This is a christmas present I made for my sister. It&#8217;s a case in the shape of a ball with the life sculpting that I made a while ago incorporated in the upper shell. As long as there&#8217;s something relatively heavy inside you can roll it around and it keeps its orientation.

]]></description>
			<content:encoded><![CDATA[<p>This is a christmas present I made for my sister. It&#8217;s a case in the shape of a ball with the life sculpting that I made a while ago incorporated in the upper shell. As long as there&#8217;s something relatively heavy inside you can roll it around and it keeps its orientation.</p>
<p><a title="3D printed Figure Case" rel="lightbox" href="http://www.blendernation.com/wp-content/uploads/2009/03/case_32.jpg"><img title="3D printed Figure Case" src="http://www.blendernation.com/wp-content/uploads/2009/03/case_32.jpg" alt="3D printed Figure Case" width="365" height="277" /></a></p>
]]></content:encoded>
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		<item>
		<title>Digital Art Forum &#8211; Artbook 2008</title>
		<link>http://frigi.designdevil.de/Blog/?p=64</link>
		<comments>http://frigi.designdevil.de/Blog/?p=64#comments</comments>
		<pubDate>Sun, 04 Jan 2009 22:44:29 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=64</guid>
		<description><![CDATA[The German Digital Art Forum put together an artbook consisting of almost 50 full color pages wrapped into a solid hardcover and  featuring works of the community. There are photographs, digital as well as traditional paintings/drawings (even good old pixelart) and 3D images in it. As you might already have guessed my Digital World image [...]]]></description>
			<content:encoded><![CDATA[<p>The German <a title="www.digitalartforum.de" href="http://www.digitalartforum.de/forum/" target="_blank">Digital Art Forum</a> put together an artbook consisting of almost 50 full color pages wrapped into a solid hardcover and  featuring works of the community. There are photographs, digital as well as traditional paintings/drawings (even good old pixelart) and 3D images in it. As you might already have guessed my <a title="Digital World" href="http://frigi.designdevil.de/Blog/?p=3" target="_blank">Digital World</a> image sneaked in as well!</p>
<p>As far as I&#8217;m concerned the majority of the copies (if not all) are already sold so all I can give you for now are a couple of pages:</p>
<p><a title="cover by Jakob Eirich" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/cover.jpg"><img title="DAF Artbook 2008" src="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/cover_thumb.jpg" alt="" /></a></p>
<p>Thanks again to everybody who made this possible, onto the next one!</p>
<p><a title="Dorian Iten, me (surprise!) and Tobias Witek" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/page0.jpg"></a></p>
<p><a title="Florian Biege" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/page1.jpg"></a></p>
<p><a title="Goro Fujita and Henrik Bolle" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/page2.jpg"></a></p>
<p><a title="Andre W. Randis and Daniel Lieske" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/page3.jpg"></a></p>
<p><a title="Daniel Lieske and Helge Henning" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/page4.jpg"></a></p>
<p><a title="Markus Neidel and Marko Fiedler" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/page5.jpg"></a></p>
<p><a title="Andres von der Heyde, Alexander Schmitz, Daniel Farin and Steven Bagatzky" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/page6.jpg"></a></p>
<p><a title="backcover by Steven Bagatzky" rel="lightbox[DAFArtbook08]" href="http://frigi.designdevil.de/Blog/wp-content/DAFArtbook08/backcover.jpg"></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Blender &#8211; Analytics v1.0</title>
		<link>http://frigi.designdevil.de/Blog/?p=46</link>
		<comments>http://frigi.designdevil.de/Blog/?p=46#comments</comments>
		<pubDate>Thu, 25 Dec 2008 00:16:47 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Scripts and Tools]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=46</guid>
		<description><![CDATA[Lately I&#8217;ve been working on a script for Blender which performs some checks in order to highlight areas of a model that might need to be changed to obtain optimal results.
Currently there are functions to check the following:

Quad torsion (extremely useful for lowpoly modelling and that&#8217;s what initially made me write the script)
Stretching of faces
Silhouette
Average [...]]]></description>
			<content:encoded><![CDATA[<p>Lately I&#8217;ve been working on a script for Blender which performs some checks in order to highlight areas of a model that might need to be changed to obtain optimal results.</p>
<p>Currently there are functions to check the following:</p>
<ul>
<li>Quad torsion (extremely useful for lowpoly modelling and that&#8217;s what initially made me write the script)</li>
<li>Stretching of faces</li>
<li>Silhouette</li>
<li>Average face area</li>
</ul>
<p>There&#8217;s detailed information on each one of those in the script and I&#8217;d suggest you to check it out before using it.</p>
<p>Images of the GUI and how a result might look like (area check in this case):</p>
<p style="text-align: center;"><img style="vertical-align: baseline;" title="Analytics GUI" src="http://frigi.designdevil.de/Scripts/Analytics/ana_gui_2.gif" alt="Analytics GUI" width="445" height="199" /></p>
<p style="text-align: center;"><img style="vertical-align: middle;" title="face area check" src="http://frigi.designdevil.de/Scripts/Analytics/ana_area_f003.gif" alt="face area check" width="275" height="425" /></p>
<p style="text-align: left;">Download: <span style="color: #ff9900; font-size: medium;"><strong><a title="Analytics" href="http://frigi.designdevil.de/Scripts/Analytics/Analytics.py">KLICK</a></strong></span></p>
]]></content:encoded>
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		<item>
		<title>Gas Guy &#8211; update</title>
		<link>http://frigi.designdevil.de/Blog/?p=34</link>
		<comments>http://frigi.designdevil.de/Blog/?p=34#comments</comments>
		<pubDate>Sun, 28 Sep 2008 19:27:39 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=34</guid>
		<description><![CDATA[A few weeks ago I participated in a contest held by the 3D printing company Shapeways and as a result Gas Guy got printed and was exhibited on this year&#8217;s Siggraph in LA. Here&#8217;s a photograph of the ~20cm tall model which is now decorating my table:

As you can see the model itself also changed [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago I participated in a contest held by the 3D printing company Shapeways and as a result Gas Guy got printed and was exhibited on this year&#8217;s Siggraph in LA. Here&#8217;s a photograph of the ~20cm tall model which is now decorating my table:</p>
<p><img style="vertical-align: middle;" src="http://frigi.designdevil.de/Blog/wp-content/GasGuy/GG_print_1.jpg" alt="Gas Guy print" width="450" height="700" /></p>
<p>As you can see the model itself also changed a bit in the meantime, here&#8217;s where I am right now:</p>
<p><img style="vertical-align: middle;" src="http://frigi.designdevil.de/Blog/wp-content/GasGuy/GG_norcolspecAO_4.gif" alt="Gas Guy turntable" /></p>
<p>It&#8217;s at 7934 tris (excluding the pedestal) with 2k maps for the body and 1k for the gun</p>
]]></content:encoded>
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		<item>
		<title>Dominance War III &#8211; Sokas</title>
		<link>http://frigi.designdevil.de/Blog/?p=12</link>
		<comments>http://frigi.designdevil.de/Blog/?p=12#comments</comments>
		<pubDate>Sun, 28 Sep 2008 19:00:14 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=12</guid>
		<description><![CDATA[
My (unfortunately not yet completely finished) entry for the DomWarIII
(click the image to view the album)

]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">
<p>My (unfortunately not yet completely finished) entry for the DomWarIII</p>
<p>(click the image to view the album)<a title="Sokas" rel="lightbox[sokas]" href="http://frigi.designdevil.de/Blog/wp-content/Sokas/Sokas_1.jpg"><br />
<img src="http://frigi.designdevil.de/Blog/wp-content/Sokas/Sokas_1_thumb.jpg" alt="Sokas" /></a><a title="Sokas highpoly" rel="lightbox[sokas]" href="http://frigi.designdevil.de/Blog/wp-content/Sokas/Sokas_2.jpg"></a><a title="Sokas highpoly" rel="lightbox[sokas]" href="http://frigi.designdevil.de/Blog/wp-content/Sokas/Sokas_3.jpg"></a><a title="Sokas highpoly" rel="lightbox[sokas]" href="http://frigi.designdevil.de/Blog/wp-content/Sokas/Sokas_4.jpg"></a><a title="Sokas highpoly" rel="lightbox[sokas]" href="http://frigi.designdevil.de/Blog/wp-content/Sokas/Sokas_crossbow.jpg"></a><a title="Sokas highpoly" rel="lightbox[sokas]" href="http://frigi.designdevil.de/Blog/wp-content/Sokas/Sokas_knife.jpg"></a></p>
]]></content:encoded>
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		<item>
		<title>Gas Guy</title>
		<link>http://frigi.designdevil.de/Blog/?p=10</link>
		<comments>http://frigi.designdevil.de/Blog/?p=10#comments</comments>
		<pubDate>Thu, 20 Mar 2008 16:17:04 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=10</guid>
		<description><![CDATA[The &#8220;Gas Guy&#8221; is a pretty random Dominance War exercise, meaning I just started sculpting without really having any clue of what will be the result. I had a lot of fun working on this one and along the way I also got my workflow for realtime models sorted out, even though I didn&#8217;t get [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8220;Gas Guy&#8221; is a pretty random <a href="http://www.gameartisans.org/dominancewar/" target="_blank">Dominance War</a> exercise, meaning I just started sculpting without really having any clue of what will be the result. I had a lot of fun working on this one and along the way I also got my workflow for realtime models sorted out, even though I didn&#8217;t get it finished in time.</p>
<p>When the competition is over I&#8217;ll have some time to get it done but until then this is what I got (click the image to view the album):<a href="http://frigi.designdevil.de//3D/GasGuy/gasguy_5.jpg" rel="lightbox[gg]" title="Gas Guy"><br />
<img src="http://frigi.designdevil.de//3D/GasGuy/Blog/gasguy_thumb.jpg" alt="Gas Guy" /></a><a href="http://frigi.designdevil.de//3D/GasGuy/Blog/GG_rt_1.jpg" rel="lightbox[gg]" title="Gas Guy realtime 1"></a><a href="http://frigi.designdevil.de//3D/GasGuy/Blog/GG_rt_2.jpg" rel="lightbox[gg]" title="Gas Guy realtime 2"></a><a href="http://frigi.designdevil.de//3D/GasGuy/Blog/GG_rt_3.jpg" rel="lightbox[gg]" title="Gas Guy realtime 3"></a><a href="http://frigi.designdevil.de//3D/GasGuy/Blog/GG_rt_4.jpg" rel="lightbox[gg]" title="Gas Guy realtime 4"></a><a href="http://frigi.designdevil.de//3D/GasGuy/Blog/GG_rt_5.jpg" rel="lightbox[gg]" title="Gas Guy realtime 5"></a><a href="http://frigi.designdevil.de//3D/GasGuy/Blog/GG_rt_6.jpg" rel="lightbox[gg]" title="Gas Guy realtime 6"></a><a href="http://frigi.designdevil.de//3D/GasGuy/Blog/GG_rt_7.jpg" rel="lightbox[gg]" title="Gas Guy realtime 7"></a><br />
Specs:<br />
5666 tris for the body and about 2.1k for the weapon.<br />
2k col, nor and spec map for the body (and most likely 1k maps for the weapon).</p>
<p>Software used:<br />
Blender (modelling and baking)<br />
ZBrush (sculpting and some painting)<br />
Photoshop (textures)</p>
<p>The material I used for the highpoly shot can be downloaded <a href="http://frigi.designdevil.de/Blog/?p=9" target="_blank">here</a>.<br />
And thanks for the great sculping basemesh, Andrei Cirdu.</p>
<p>Fabian</p>
]]></content:encoded>
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		<item>
		<title>ZBrush: fr_metallic_1.ZMT</title>
		<link>http://frigi.designdevil.de/Blog/?p=9</link>
		<comments>http://frigi.designdevil.de/Blog/?p=9#comments</comments>
		<pubDate>Thu, 20 Mar 2008 14:10:18 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=9</guid>
		<description><![CDATA[A ZBrush MatCap-material (handpainted though):

Download: fr_metallic_1 
]]></description>
			<content:encoded><![CDATA[<p>A ZBrush MatCap-material (handpainted though):</p>
<p style="text-align: center"><img src="http://frigi.designdevil.de//3D/Mats/fr_metallic_1_thumb.jpg" /></p>
<p>Download: <a href="http://frigi.designdevil.de//3D/Mats/fr_metallic_1.ZMT" title="fr_metallic_1">fr_metallic_1 </a></p>
]]></content:encoded>
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		<title>Feature preserving smoothing in ZBrush</title>
		<link>http://frigi.designdevil.de/Blog/?p=8</link>
		<comments>http://frigi.designdevil.de/Blog/?p=8#comments</comments>
		<pubDate>Sat, 19 Jan 2008 18:16:26 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=8</guid>
		<description><![CDATA[Here&#8217;s the situation:
We have a deep cut or something like that and want to &#8220;fill&#8221; it without destroying what&#8217;s around it. The clay brush would just work fine for that but especially if it&#8217;s a rather complex shape or probably a lot of such cuts you will have to spend quite some time working carefully [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the situation:<br />
We have a deep cut or something like that and want to &#8220;fill&#8221; it without destroying what&#8217;s around it. The clay brush would just work fine for that but especially if it&#8217;s a rather complex shape or probably a lot of such cuts you will have to spend quite some time working carefully on each of those.<br />
But in fact you can make this a bit easier by using the smooth brush&#8230; yes I mean it, the smooth brush. <img src='http://frigi.designdevil.de/Blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
It may sound a bit crazy at first to use the smooth brush when it comes to detail preserving techniques but by altering it a bit even that works rather well.</p>
<p>All you have to do to get things like that working is to play with the &#8220;BrushMod&#8221; slider:<br />
If you want to do what I just described above you have to move it way up to 100. (or less, that depends entirely on what exactly you want to archieve)<br />
It won&#8217;t fill the crack completely and you will have to slightly tweak it with the clay and/or the standard smooth brush but it will make the initial step of filling deep cuts a lot easier and cleaner.</p>
<p style="text-align: center"><img src="http://frigi.designdevil.de//3D/tut/PreservingSmoothBr_Blog/Base.jpg" height="256" width="256" /></p>
<p style="text-align: center"><img src="http://frigi.designdevil.de//3D/tut/PreservingSmoothBr_Blog/Mod100.jpg" height="256" width="256" /></p>
<p style="text-align: center"><img src="http://frigi.designdevil.de//3D/tut/PreservingSmoothBr_Blog/final.jpg" height="256" width="256" /></p>
<p>On the other hand, if you use negative values it will of course preserve the opposite, which is at least just as useful.</p>
<p style="text-align: center"><img src="http://frigi.designdevil.de//3D/tut/PreservingSmoothBr_Blog/Mod-100.jpg" height="256" width="256" /></p>
]]></content:encoded>
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		<title>Alien revisited</title>
		<link>http://frigi.designdevil.de/Blog/?p=7</link>
		<comments>http://frigi.designdevil.de/Blog/?p=7#comments</comments>
		<pubDate>Fri, 23 Nov 2007 22:57:45 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Speed]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=7</guid>
		<description><![CDATA[I just felt like digging out an old model and rework the concept a bit so here you go:


(klick image for more views)
&#160;
&#160;
I&#8217;m now going to start off with the environment and props for the Cubehead so hopefully I can present you some progress on that soon.
&#160;
Fabian
]]></description>
			<content:encoded><![CDATA[<p>I just felt like digging out an old model and rework the concept a bit so here you go:</p>
<p><a href="http://frigi.designdevil.de//3D/speed/alien2.3.jpg" rel="lightbox" title="Alien revisited"></a></p>
<p style="text-align: center"><a href="http://frigi.designdevil.de//3D/speed/alien2.3.jpg" rel="lightbox" title="Alien revisited"><img src="http://frigi.designdevil.de//3D/speed/alien2.3_thumb.jpg" alt="Alien revisited" /></a></p>
<p style="text-align: center">(klick image for more views)</p>
<p style="text-align: center">&nbsp;</p>
<p style="text-align: center">&nbsp;</p>
<p align="left">I&#8217;m now going to start off with the environment and props for the Cubehead so hopefully I can present you some progress on that soon.</p>
<p align="left">&nbsp;</p>
<p>Fabian</p>
]]></content:encoded>
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		<title>Blog goes online!</title>
		<link>http://frigi.designdevil.de/Blog/?p=3</link>
		<comments>http://frigi.designdevil.de/Blog/?p=3#comments</comments>
		<pubDate>Mon, 05 Nov 2007 13:05:03 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=3</guid>
		<description><![CDATA[Finally I managed to put some of my stuff together and go online. Now then, a warm welcome  and enjoy the ride!
From now on you can follow my work a litte since I&#8217;m going to constantly (hopefully) post updates of my projects here and keep you up to date about what&#8217;s going on. As [...]]]></description>
			<content:encoded><![CDATA[<p>Finally I managed to put some of my stuff together and go online. Now then, a warm welcome  and enjoy the ride!</p>
<p>From now on you can follow my work a litte since I&#8217;m going to constantly (hopefully) post updates of my projects here and keep you up to date about what&#8217;s going on. As a start you&#8217;ll get to see some older projects as well as some of my current building lots.</p>
<p>The first piece to go is a contribution for a small contest on the German Blender forums (<a href="http://blendpolis.de/f/index.php" target="_blank">www.blendpolis.de</a>) which I fortunately won a while back. The 3D part was completely made with Blender to get to know about its sculpting abilities and just to comply with the rules, too. The topic was to create an image that deals with &#8220;digital worlds&#8221; and I decided to create something rather abstract that can be interpreted in many different ways. I&#8217;m pretty happy with the conceptional to semi realistic result and I hope so are you:</p>
<p><a href="http://frigi.designdevil.de//3D/Digiworld/Digiworld_11.jpg" rel="lightbox" title="Digital World"></a></p>
<p style="text-align: center"><a href="http://frigi.designdevil.de//3D/Digiworld/Digiworld_11.jpg" rel="lightbox" title="Digital World"><img src="http://frigi.designdevil.de//3D/Digiworld/Digiworld_thumbsize.jpg" alt="Digital World" /></a></p>
<p style="text-align: center">&nbsp;</p>
<p align="center">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p align="center">&nbsp;</p>
<p>My most current WiP doesn&#8217;t need a whole lot of explanations, it&#8217;s a personal project with a little story attached:</p>
<blockquote><p><span class="postbody"><span style="font-style: italic">&#8220;It&#8217;s the night before the deadline. </span></span><br />
<span class="postbody"><span style="font-style: italic"> Your head is empty, </span></span><br />
<span class="postbody"><span style="font-style: italic"> too empty. </span></span><br />
<span class="postbody"><span style="font-style: italic"> But back in your head there&#8217;s something </span></span><br />
<span class="postbody"><span style="font-style: italic"> something distracting&#8230; </span></span><br />
<span class="postbody"><span style="font-style: italic"> Is it the deadline?&#8221;</span></span></p></blockquote>
<p><span class="postbody"> </span>(Yeah, I really somewhat made that experience when I came up with the idea for the project&#8230;)</p>
<p><a href="http://frigi.designdevil.de//3D/Cubehead/Cubehead_20_2.jpg" rel="”lightbox”" title="Cubehead 1"></a></p>
<p style="text-align: center"><a href="http://frigi.designdevil.de//3D/Cubehead/Cubehead_20_2.jpg" rel="”lightbox”" title="Cubehead 1"><img src="http://frigi.designdevil.de//3D/Cubehead/Cubehead_20_2_thumb.jpg" alt="Cubehead 1" /></a></p>
<p><a href="http://frigi.designdevil.de//3D/Cubehead/Cubehead_25.jpg" rel="”lightbox”" title="Cubehead 2"></a></p>
<p style="text-align: center"><a href="http://frigi.designdevil.de//3D/Cubehead/Cubehead_25.jpg" rel="”lightbox”" title="Cubehead 2"><img src="http://frigi.designdevil.de//3D/Cubehead/Cubehead_25_2_thumb.jpg" alt="Cubehead 2" /></a></p>
<p>That&#8217;s it for now and thanks for stopping by,</p>
<p>Fabian</p>
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		<title>The speedsession is opened!</title>
		<link>http://frigi.designdevil.de/Blog/?p=6</link>
		<comments>http://frigi.designdevil.de/Blog/?p=6#comments</comments>
		<pubDate>Mon, 05 Nov 2007 12:38:13 +0000</pubDate>
		<dc:creator>Fabian Fricke</dc:creator>
				<category><![CDATA[Speed]]></category>

		<guid isPermaLink="false">http://frigi.designdevil.de/Blog/?p=6</guid>
		<description><![CDATA[Since I do quite a lot of doodling and sketching in the meantime that in my opinion is worth showing, I&#8217;ll just drop that here from now on.
This first one is a still rather speedish designsculpt which I already started retopologizing, so it&#8217;s to be displayed in the Artwork section soon:


Now we go down some [...]]]></description>
			<content:encoded><![CDATA[<p>Since I do quite a lot of doodling and sketching in the meantime that in my opinion is worth showing, I&#8217;ll just drop that here from now on.</p>
<p>This first one is a still rather speedish designsculpt which I already started retopologizing, so it&#8217;s to be displayed in the Artwork section soon:</p>
<p><a title="Cyborg-Zombie-Chicken-thingamajig" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/TF/TF_Body_9.jpg"></a></p>
<p style="text-align: center"><a title="Cyborg-Zombie-Chicken-thingamajig" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/TF/TF_Body_9.jpg"><img src="http://frigi.designdevil.de//3D/TF/TF_Body_9_thumb.jpg" alt="Cyborg-Zombie-Chicken-thingamajig" /></a></p>
<p>Now we go down some levels of detail to this rough sketch:</p>
<p><a title="Alien sketch" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/speed/alien2.jpg"></a></p>
<p style="text-align: center"><a title="Alien sketch" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/speed/alien2.jpg"><img src="http://frigi.designdevil.de//3D/speed/alien2.jpg" alt="Alien sketch" /></a></p>
<p>You like cartoon style? Maybe I got something for you:</p>
<p><a title="Toon head" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/speed/ToonHead_5.1_thumb.jpg"></a></p>
<p style="text-align: center"><a title="Toon head" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/speed/ToonHead_5.1_thumb.jpg"><img src="http://frigi.designdevil.de//3D/speed/ToonHead_5.1_thumb.jpg" alt="Toon head" /></a></p>
<p>Turntable ahead:</p>
<p align="left"><a href="http://frigi.designdevil.de/Blog/?p=6"><p><em>Click here to view the embedded video.</em></p></a></p>
<p>Oh, and for the cessation: Life sculpting rocks! <img src='http://frigi.designdevil.de/Blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
(used a reference for the pose)</p>
<p><a title="Life sculpt" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/speed/aktsculpt_1.jpg"></a></p>
<p style="text-align: center"><a title="Life sculpt" rel="lightbox[roadtrip]" href="http://frigi.designdevil.de//3D/speed/aktsculpt_1.jpg"><img src="http://frigi.designdevil.de//3D/speed/aktsculpt_1.jpg" alt="Life sculpt" /></a></p>
<p>Yours,</p>
<p>Fabian</p>
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