Blender – Analytics v1.0
Posted in Scripts and Tools on December 25th, 2008 by Fabian FrickeLately I’ve been working on a script for Blender which performs some checks in order to highlight areas of a model that might need to be changed to obtain optimal results.
Currently there are functions to check the following:
- Quad torsion (extremely useful for lowpoly modelling and that’s what initially made me write the script)
- Stretching of faces
- Silhouette
- Average face area
There’s detailed information on each one of those in the script and I’d suggest you to check it out before using it.
Images of the GUI and how a result might look like (area check in this case):


Download: KLICK