Gas Guy
The “Gas Guy” is a pretty random Dominance War exercise, meaning I just started sculpting without really having any clue of what will be the result. I had a lot of fun working on this one and along the way I also got my workflow for realtime models sorted out, even though I didn’t get it finished in time.
When the competition is over I’ll have some time to get it done but until then this is what I got (click the image to view the album):
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Specs:
5666 tris for the body and about 2.1k for the weapon.
2k col, nor and spec map for the body (and most likely 1k maps for the weapon).
Software used:
Blender (modelling and baking)
ZBrush (sculpting and some painting)
Photoshop (textures)
The material I used for the highpoly shot can be downloaded here.
And thanks for the great sculping basemesh, Andrei Cirdu.
Fabian
March 27th, 2008 at 11:32 pm
nice work!