Blog goes online!
Finally I managed to put some of my stuff together and go online. Now then, a warm welcome and enjoy the ride!
From now on you can follow my work a litte since I’m going to constantly (hopefully) post updates of my projects here and keep you up to date about what’s going on. As a start you’ll get to see some older projects as well as some of my current building lots.
The first piece to go is a contribution for a small contest on the German Blender forums (www.blendpolis.de) which I fortunately won a while back. The 3D part was completely made with Blender to get to know about its sculpting abilities and just to comply with the rules, too. The topic was to create an image that deals with “digital worlds” and I decided to create something rather abstract that can be interpreted in many different ways. I’m pretty happy with the conceptional to semi realistic result and I hope so are you:
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My most current WiP doesn’t need a whole lot of explanations, it’s a personal project with a little story attached:
“It’s the night before the deadline.
Your head is empty,
too empty.
But back in your head there’s something
something distracting…
Is it the deadline?”
(Yeah, I really somewhat made that experience when I came up with the idea for the project…)
That’s it for now and thanks for stopping by,
Fabian
November 4th, 2007 at 9:41 pm
hey, i would love to see more of your amazing art, love your knowledge about anatomy and your style!
March 26th, 2009 at 7:11 pm
[...] Por otro lado, aprovecho para hacer una anotación en esta entrada y es el script que comparte el mismo autor del vídeo en su página web. Lo podéis descargar desde aquí y lo ha nombrado Analytics v1.0. Su utilidad es según el mismo autor para usarlo en mallas de pocos polígonos y sirve para que la luz se represente de manera natural. Se puede ver el resultado en su blog en la imagen llamada cabeza-cubo (cubehead). [...]